Relics of Avabur Wikia
Advertisement

Housing is a feature that currently has little use before the player builds the Harvestron, which takes large amounts of resources and gold to get the point of building, but can help the player in Harvesting. Vysn has hinted at future uses for housing, including marriage between players, but this is currently unconfirmed and unimplemented.

Initially, a plot of land to build a house on costs either 20,000,000 gold or 200 fame. The purchase begins a 6 hour 'paper processing' period before any rooms can be built. The house possesses an experience bar that is filled when the player initializes a room or upgrade. Upon leveling up to certain levels, the house's title changes.

Next Level Experience Required House Title
1 None (starting level) Hut
2 500 Hut
3 1000 Shack
4 1500 Shack
5 2000 Cottage

Rooms

Rooms are the main resource and time drains of building a house, but they unlock new upgrades and give the most house experience. Initially, the only room or upgrade available for the player to build is the Living Room. Most times the house levels up, a new room is unlocked.

Room Cost Build Time House Experience Given Unlocked at House Level
Living Room 10,000 of each resource 6 hours 500 1 (unlocked by default)
Hallway 20,000 of each resource 6 hours 500 2
Bedroom 30,000 of each resource 6 hours 500 3
Workshop 50,000 of each resource 6 hours 500 5
Bathroom 60,000 of each resource 6 hours ? 6

Items

While giving less experience than rooms and only unlocking the next level of that particular upgrade, they cost substantially less and some give slight benefits, either for the house or for the player. Currently, the amount of Items unlocked at each level is (Level - 1). The player can upgrade any items that they want, but if the item can be built in more than one room, they must build and upgrade them separately in each one.

The formula for working out the resource cost for each level of upgrade is as follows: (Level 1 Cost/8)*((Level^2)+7).

Level 2 Unlocks

Currently, the only item unlocked at level two is Wooden Flooring. It can be built in the Living Room, Hallway and Bedroom, and must be built separately in each room, i.e. if the player builds a level 1 Wooden Floor in their Bedroom they must also build a level 1 floor in the Hallway before upgrading the Wooden Floor in the Bedroom. As with each item, the previous level of upgrade must be completed before building the next.

Wooden Floor:

Level Wood Cost Gold Cost Build Time House Experience Given
1 1200 120,000 1 hour 250
2 1650 165000 1 hour 100
3 2400 240000 1 hour, 15 minutes 100
4 3450 345000 1 hour, 30 minutes 100
5 4800 480000 1 hour, 45 minutes 100
6 6450 645000 2 hours 100
7 8400 840000 2 hours, 15 minutes 100
8 10650 1065000 2 hours, 30 minutes 100
9 13200 1320000 2 hours, 45 minutes 100
10 16050 1605000 3 hours

Level 3 Unlocks

There are currently two item unlocks upon reaching level 3. These two upgrades are Windows, which are buildable in the Living Room and Bedroom, and the Bed, which is only buildable if the Bedroom is built. For the first time, items and subsequent upgrades give the player a bonus.

Window:

Level Food Cost Gold Cost Build Time House Experience Given
1 1300 130000 1 hour, 5 minutes 250
2 1787 178750 1 hour, 5 minutes 100
3 2600 260000 1 hour, 21 minutes

Bed:

  • 'Gives 30 seconds of bonus time per level per hour of logged out time additive.'
Level Resource Cost Build Time House Experience Given
1 1300 each of Wood, Iron, Stone 1 hour, 5 minutes 250
2 1787 each of Wood, Iron, Stone 1 hour, 5 minutes

100

Level 4 Unlocks

Level 4 unlocks three upgrades: the Floor Lamp, which can be built in the Living Room and Bedroom; the Alarm Clock, which is buildable in the Bedroom, and the Mirror, which is buildable in the Hallway and the Bedroom. These give the most benefits to the player and to the house.

Floor Lamp:

  • Benefits: 'Adds '.1% or 1' per level per lamp to coordination.'
Level Food Cost Gold Cost Build Time House Experience Given
1 1400 140000 1 hour, 10 minutes 250
2 1925 192500 1 hour, 10 minutes 100
3 2800 280000 1 hour, 30 minutes 100
4 4025 402500 1 hour, 45 minutes 100

Alarm Clock:

  • Benefits: ' Adds a panel to give you the countdown until your next building is complete. Additional levels make the countdown appear sooner.'
Level Resource Cost Gold Cost Build Time House Experience Given
1 1400 each of Food of Iron 140000 1 hour, 10 minutes 250
2 1925 each of Food and Iron 192500 1 hour, 10 minutes 100

Mirror:

  • Benefits: 'Adds '.1% or 1' per level per mirror to counterattack.'
Level Food Cost Gold Cost Build Time House Experience Given
1 1400 140000 1 hour, 10 minutes 250
2 1925 192500 1 hour, 10 minutes 100
Advertisement