Housing is a feature that currently has little use before the player builds the Harvestron, which takes large amounts of resources and gold to get the point of building, but can help the player in Harvesting. Vysn has hinted at future uses for housing, including marriage between players, but this is currently unconfirmed and unimplemented.
Initially, a plot of land to build a house on costs either 20,000,000 gold or 200 fame. The purchase begins a 6 hour 'paper processing' period before any rooms can be built. The house possesses an experience bar that is filled when the player initializes a room or upgrade. Upon leveling up to certain levels, the house's title changes.
Next Level | Experience Required | House Title |
---|---|---|
1 | None (starting level) | Hut |
2 | 500 | Hut |
3 | 1000 | Shack |
4 | 1500 | Shack |
5 | 2000 | Cottage |
Rooms
Rooms are the main resource and time drains of building a house, but they unlock new upgrades and give the most house experience. Initially, the only room or upgrade available for the player to build is the Living Room. Most times the house levels up, a new room is unlocked.
Room | Cost | Build Time | House Experience Given | Unlocked at House Level |
---|---|---|---|---|
Living Room | 10,000 of each resource | 6 hours | 500 | 1 (unlocked by default) |
Hallway | 20,000 of each resource | 6 hours | 500 | 2 |
Bedroom | 30,000 of each resource | 6 hours | 500 | 3 |
Workshop | 50,000 of each resource | 6 hours | 500 | 5 |
Bathroom | 60,000 of each resource | 6 hours | ? | 6 |
Items
While giving less experience than rooms and only unlocking the next level of that particular upgrade, they cost substantially less and some give slight benefits, either for the house or for the player. Currently, the amount of Items unlocked at each level is (Level - 1). The player can upgrade any items that they want, but if the item can be built in more than one room, they must build and upgrade them separately in each one.
The formula for working out the resource cost for each level of upgrade is as follows: (Level 1 Cost/8)*((Level^2)+7).
Level 2 Unlocks
Currently, the only item unlock at level two is Wooden Flooring. It can be built in the Living Room, Hallway and Bedroom, and must be built separately in each room i.e. if the player builds a level 1 wooden floor in their Bedroom they must also build a level 1 floor in the Hallway. As with each item, the previous level of upgrade must be completed before building the next.
Level | Wood Cost | Gold Cost | Build Time | House Experience Given |
---|---|---|---|---|
1 | 1200 | 120,000 | 1 hour | 250 |
2 | 1650 | 165000 | 1 hour | 100 |
3 | 2400 | 240000 | 1 hour, 15 minutes | 100 |
4 | 3450 | 345000 | 1 hour, 30 minutes | 100 |
5 | 4800 | 480000 | ??? | 100 |
6 | 6450 | 645000 | 2 hours | 100 |
7 | 8400 | 840000 | 2 hours, 15 minutes | 100 |
Level 3 Unlocks
There are currently two item unlocks upon reaching level three. Windows, buildable in the Living Room and Bedroom, and the Bed, only buildable if the Bedroom is built. For the first time, items and subsequent upgrades gives the player a bonus.
Window:
Level | Food Cost | Gold Cost | Build Time | House Experience Given |
---|---|---|---|---|
1 | 1300 | 130000 | 1 hour, 5 minutes | 250 |
2 | 1787 | 178750 | 1 hour, 5 minutes | 100 |
Bed:
- 'Gives 30 seconds of bonus time per hour of inaction/logged out time (unconfirmed as to which this is) per level.'
Level | Resource Cost | Build Time | House Experience Given |
---|---|---|---|
1 | 1300 each of Wood, Iron, Stone | 1 hour, 5 minutes | 250 |
2 | 1787 each of Wood, Iron, Stone | 1 hour, 5 minutes |
100 |
Level 4 Unlocks
Level four unlocks three upgrades: the Floor Lamp, buildable in the Living Room and Bedroom; the Alarm Clock, buildable in the Bedroom, and the Mirror, buildable in both the Hallway and the Bedroom. These give the most noticeable benefits to the player and to the house.
Floor Lamp:
- Benefits: 'Adds '.1% or 1' per level per lamp to coordination.'
Level | Food Cost | Gold Cost | Build Time | House Experience Given |
---|---|---|---|---|
1 | 1400 | 140000 | 1 hour, 10 minutes | 250 |
2 | 1925 | 192500 | 1 hour, 10 minutes | 100 |
3 | 2800 | 280000 | 1 hour, 30 minutes | 100 |
4 | 4025 | 402500 | 1 hour, 45 minutes | 100 |
Alarm Clock:
- Benefits: ' Adds a panel to give you the countdown until your next building is complete. Additional levels make the countdown appear sooner.'
Level | Resource Cost | Gold Cost | Build Time | House Experience Given |
---|---|---|---|---|
1 | 1400 each of Food of Iron | 140000 | 1 hour, 10 minutes | 250 |
2 | 1925 each of Food and Iron | 192500 | 1 hour, 10 minutes | 100 |
Mirror:
- Benefits: 'Adds '.1% or 1' per level per mirror to counterattack.'
Level | Food Cost | Gold Cost | Build Time | House Experience Given |
---|---|---|---|---|
1 | 1400 | 140000 | 1 hour, 10 minutes | 250 |
2 | 1925 | 192500 | 1 hour, 10 minutes | 100 |