Relics of Avabur Wikia
Tags: Visual edit apiedit
(Added additional information to Bed and Chandelier costs as well as the Level 5 Unlocks section.)
Tags: Visual edit apiedit
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=== Level 5 Unlocks ===
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Level 5 unlocks one upgrade: the Havestron 5003 which can only be built in the Workshop.
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Harvestron 5003
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* Application: A machine that will harvest for you at the cost of gold (which increases with harvesting skill level) and it uses the tool for that harvesting skill.
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{| class="article-table"
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!Level
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!Resource Cost
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!Gold Cost
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!Build Tim (H:M:S)
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!House Experience Given
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Revision as of 00:03, 20 March 2016

Housing is a feature that currently has little use before the player builds the Harvestron, which takes large amounts of resources and gold to get the point of building, but can help the player in Harvesting. Vysn has hinted at future uses for housing, including marriage between players, but this is currently unconfirmed and unimplemented.

Initially, a plot of land to build a house on costs either 20,000,000 gold or 200 fame. The purchase begins a 6 hour 'paper processing' period before any rooms can be built. The house possesses an experience bar that is filled when the player initializes a room or upgrade. Upon leveling up to certain levels, the house's title changes.

Next Level Experience Required House Title
1 None (starting level) Plot of Land
2 500 Hut
3 1000 Shack
4 1500 Shack
5 2000 Cottage
6 2500 Cottage
7 3000 Abode
8 Abode
9 Abode
10 Abode
11 Villa

Rooms

Rooms are the main resource and time drains of building a house, but they unlock new upgrades and give the most house experience. Initially, the only room or upgrade available for the player to build is the Living Room. Most times the house levels up, a new room is unlocked.

Room Resource Cost Build Time (H:M:S) House Experience Given Unlocked at House Level
Living Room 10,000 Food, Wood, Iron, Stone 6:00:00 500 1 (unlocked by default)
Hallway 20,000 Food, Wood, Iron, Stone 6:00:00 500 2
Bedroom 30,000 Food, Wood, Iron, Stone 6:00:00 500 3
Workshop 50,000 Food, Wood, Iron, Stone 6:00:00 500 5
Bathroom 60,000 Food, Wood, Iron, Stone 6:00:00 ? 6
Kitchen 80,000 Food, Wood, Iron, Stone 6:00:00 ? 8
Dining Room 100,000 Food, Wood, Iron, Stone 6:00:00 500 10

Items

While giving less experience than rooms and only unlocking the next level of that particular upgrade, they cost substantially less and some give slight benefits, either for the house or for the player. Currently, the amount of Items unlocked at each level is (Level - 1). The player can upgrade any items that they want, but if the item can be built in more than one room, they must build and upgrade them separately in each one.

The formula for working out the resource cost for each level of upgrade is as follows: (Level 1 Cost/8)*((Level^2)+7).

Level 2 Unlocks

Currently, the only item unlocked at level two is Wooden Flooring. It can be built in the Living Room, Hallway and Bedroom, and must be built separately in each room, i.e. if the player builds a level 1 Wooden Floor in their Bedroom they must also build a level 1 floor in the Hallway before upgrading the Wooden Floor in the Bedroom. As with each item, the previous level of upgrade must be completed before building the next.

Wooden Floor:

Level Resource Cost Gold Cost Build Time (H:M:S) House Experience Given
1 1,200 Wood 120,000 1:00:00 250
2 1,650 Wood 165,000 1:00:00 100
3 2,400 Wood 240,000 1:15:00 100
4 3,450 Wood 345,000 1:30:00 100
5 4,800 Wood 480,000 1:45:00 100
6 6,450 Wood 645,000 2:00:00 100
7 8,400 Wood 840,000 2:15:00 100
8 10,650 Wood 1,065,000 2:30:00 100
9 13,200 Wood 1,320,000 2:45:00 100
10 16,050 Wood 1,605,000 3:00:00

Level 3 Unlocks

There are currently two item unlocks upon reaching level 3. These two upgrades are Windows, which are buildable in the Living Room and Bedroom, and the Bed, which is only buildable if the Bedroom is built. For the first time, items and subsequent upgrades give the player a bonus.

Window:

Level Resource Cost Gold Cost Build Time (H:M:S) House Experience Given
1 1,300 Food 130,000 1:05:00 250
2 1,787 Food 178,750 1:05:00 100
3 2,600 Food 260,000 1:21:00

Bed:

  • 'Gives 30 seconds of bonus time per level per hour of logged out time additive.'
Level Resource Cost Gold Cost Build Time (H:M:S) House Experience Given
1 1,300 Wood, Iron, Stone 1:05:00 250
2 1,787 Wood, Iron, Stone 1:05:00

100

3
4 3,737 Wood, Iron, Stone 1:37:30 100
5
6 6,987 Wood, Iron, Stone 2:10:00
7
8 11,537 Wood, Iron, Stone 2:42:30

Level 4 Unlocks

Level 4 unlocks three upgrades: the Floor Lamp, which can be built in the Living Room and Bedroom; the Alarm Clock, which is buildable in the Bedroom, and the Mirror, which is buildable in the Hallway and the Bedroom. These give the most benefits to the player and to the house.

Floor Lamp:

  • Benefits: 'Adds '.1% or 1' per level per lamp to coordination.'
Level Resource Cost Gold Cost Build Time (H:M:S) House Experience Given
1 1,400 Food 140,000 1:10:00 250
2 1,925 Food 192,500 1:10:00 100
3 2,800 Food 280,000 1:30:00 100
4 4,025 Food 402,500 1:45:00 100

Alarm Clock (Multiple-Alarm Clock at item level 3):

  • Benefits: ' Adds a panel to give you the countdown until your next building is complete. Additional levels make the countdown appear sooner and show multiple countdowns such as Harvestron.'
Level Resource Cost Gold Cost Build Time (H:M:S) House Experience Given
1 1,400 Food, Iron 140,000 1:10:00 250
2 1,925 Food, Iron 192,500 1:10:00 100
3 2,800 Food, Iron 280,000 1:30:00 100
4 4,025 Food, Iron 402,500 1:45:00 100

Mirror:

  • Benefits: 'Adds '.1% or 1' per level per mirror to counterattack.'
Level Resource Cost Gold Cost Build Time (H:M:S) House Experience Given
1 1,400 Food 140,000 1:10:00 250
2 1,925 Food 192,500 1:10:00 100
3 2,800 Food 280,000 1:30:00 100
4 4,025 Food 402,500 1:45:00 100

Level 5 Unlocks

Level 5 unlocks one upgrade: the Havestron 5003 which can only be built in the Workshop.

Harvestron 5003

  • Application: A machine that will harvest for you at the cost of gold (which increases with harvesting skill level) and it uses the tool for that harvesting skill.
Level Resource Cost Gold Cost Build Tim (H:M:S) House Experience Given
1
2
3
4
5 6,000 Food, Wood, Iron, Stone 2:11:15

Level 6 Unlocks

Level 6 unlocks???.

Chandelier:

  • Benefits: 'Adds '.1% or 1' per level per chandelier to coordination.'
Level Resource Cost Gold Cost Build Time (H:M:S) House Experience Given
1 1,500 Food 150,000 1:15:00
2
3 3,000 Food 300,000 1:33:45
4 4,312 Food 431,250 1:52:30