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The table below describes the level at which each gem is unlocked for the carver. |
The table below describes the level at which each gem is unlocked for the carver. |
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− | '''Ingredient(s) per gem tier is equal to 1 ingredient per gem |
+ | '''Ingredient(s) per gem tier is equal to 1 ingredient per 3 gem tiers, starting at tier 0.''' |
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!Gem tier 0 (lvl. 0) |
!Gem tier 0 (lvl. 0) |
Revision as of 04:27, 18 April 2018
Crafting is a feature in the game. It will use Crafting Ingredients and Crafting Materials. In conjunction with Gem Fragments and various other Resources, are able to create various items and perhaps upgrade them.
Carving Gems is done at the Carving Bench in the house (It must first be built). A Saw is required from the forge, and uses Gem fragments and Crafting Ingredients (determined by which type of Gem is being crafted)
The table below describes the level at which each gem is unlocked for the carver.
Ingredient(s) per gem tier is equal to 1 ingredient per 3 gem tiers, starting at tier 0.
Gem tier 0 (lvl. 0) | Ingredients needed |
---|---|
Strength | Beast Limb, Plant Branch, Chunk of Graphite |
Health | Yellow Pollen, Plant Leaf, Golden Apple |
Coordination | Animal Eye, Dragon Eye, Serpent Eye |
Agility | Animal Wing, Beast Wing, Serpent Tail |
Gem tier 1 (lvl. 10) | Ingredients needed |
Elusion (Evasion) | Octopus Ink, Ooze Gel |
Brawling (Unarmed Combat) | Aberration Mind Source, Protection Stone |
Sorcery (Magical Weapons) | Elemental Energy, Magical Stone |
Sniping (Ranged Weapons) | Plant Vine, Squid Tentacle |
Dueling (Melee Weapons) | Animal Tooth, Beast Tooth |
Restoration (Healing) | Humanoid Flesh, Plant Root |
Retaliation (Counter) | Humanoid Bone, Serpent Tail |
Gem tier 2 (lvl. 20) |
Ingredients needed |
Normalizing (damage to aberrations) | Aberration Mind Source, Construct Power |
Hunting (damage to animals) | Animal Eye, Animal Tooth,
Animal Tongue, Animal Wing |
Taming (damage to beasts) | Beast Fur, Beast Limb,
Beast Tooth, Beast Wing |
Destruction (damage to constructs) | Construct Power, Chunk of Graphite,
Rainbow Shard, Honeycomb |
Slaying (damage to dragons) | Dragon Eye, Dragon Scale,
Dragon Tail |
Weathering (damage to elementals) | Elemental Energy, Plant Root,
Beast Wing |
Murdering (damage to humanoids) | Humanoid Bone, Humanoid Flesh,
Humanoid Limb |
Solidifying (damage to oozes) | Ooze Gel, Yellow Pollen,
Copper Ore |
Weedwhacking (damage to plants) | Plant Branch, Plant Leaf,
Plant Root, Plant Vine |
Charming (damage to serpents) | Serpent Eye, Serpent Tail,
Serpent Tongue |
Exterminating (damage to vermin) | Vermin Eye, Vermin Tooth,
Bird Nest |
Gem tier 3 (lvl. 30) | Ingredients needed |
Swiftness (multistrike chance) | Octopus Ink, Vermin Eye |
Potency (critical hit chance) | Lucky Coin, Dragon Eye |
Recklesness (critical hit damage) | Construct Power, Serpent Tongue |
Resiliance (toughness) | Turtle Shell, Protection Stone |
Retribution (counter attack damage) | Fish Fin, Chunk of Graphite |
Recovery (healing percent) | Plant Leaf, Honeycomb |
Smithing (crafting boost) | Chunk of Coal, Humanoid Limb |
Etching (carving boost) | Turtle Shell, Fish Fin |
Harvesting (resource boost) | Lucky Coin, Chunk of Coal |
Gem tier 4 (lvl. 40) | Ingredients needed |
Wisdom (battle experience boost) | Aberration Mind Source, Vermin Tooth |
Greed (gold boost) | Copper Ore, Rainbow Shard |
Luck (drop boost) | Lucky Coin, Ooze Gel |
Mastery (stat drop boost) | Elemental Energy, Bird Nest |
Endurance (maximum stamina) | Rune Stone, Golden Apple |
Gem tier 5 (lvl. 50) | Ingredients needed |
Celerity (First Hit Chance) | Animal Eye, Squad Tentacle, Magical stone |
Piercing (Armor Penetration) | Serpent Tail, Animal Tooth, Yellow Pollen |
Chronokinesis (Action Time Reduction) | Rainbow Shard, Animal Wing, Rune Stone |
Gem Fragments per Tier
Any gem can be carved for any tier. The level of the item must be greater than or equal to <Tier>*10 in order to be socketed with a gem. ex: A level 11 sword can fit Tier 0 and Tier 1 gems, but not Tier 2 gems or above
Tier | Fragments |
---|---|
0 | 50 |
1 | 121 |
2 | 205 |
3 | 296 |
4 | 395 |
5 | 499 |
6 | 609 |
7 | 723 |
8 | 841 |
9 | 963 |
10 | 1,089 |
11 | 1,218 |
Crafting items is done at the Crafting Table in the house (It must first be built). A Hammer is required from the forge, and uses Crafting Materials. Cost = <Level>*<QualityCost> ex: Level 8 Basic item costs 8*6 = 48 Crafting Materials.
Quality | Crafting Materials
for level 1 |
---|---|
Poor | 4 |
Basic | 6 |
Standard | 10 |
Refined | 15 |
Epic | 25 |
Legendary | 40 |
Artifact | 60 |
Relic | 100 |
All items crafted are able to get random bonuses depending on what crafting level the crafter is.
Crafting Level 40 will unlock Platinum Bonuses such as Multistrike Chance, Toughness, Stonecutting Boost, etc...
Crafting Level 60 will unlock Battling Bonuses such as +% damage to Dragons, Aberrations, etc...
Crafting Level 80 will unlock Crystal Bonuses such as Drop Boost, Maximum Stamina, Resource Boost etc...